Grappleregler

You can only grapple an opponent up to one size category larger than you and only one opponent at a time.

A grappling attack is treated as an unarmed attack except that it deals no damage. If the grappling attack hits, you and your opponent immediately make opposed grapple checks. A grapple check is 1d20 + base attack bonus + strength or dexterity (whichever is higher) + size modifier (small -5, medium -, large +5). If your check result equals or exceeds the targets check result, the target is grappled.

You can choose to pin or trip a grappled target.

A pinned creature can’t move or take any actions while pinned, and it looses its dexterity bonus (if any) to Reflex Defense.

You may maintain a pin by making another opposed grapple check on your next turn.

If you are armed with a light weapon you may deal damage with that weapon if you pin a creature, no attack roll is necessary. You can continue to deal damage on your turn as long as you can maintain the pin.

Instead of pinning you may chose to trip a grappled target. A tripped creature falls prone in its square and is no longer considered grappled.

feat: crush

prerequisite: base attack bonus +1

You can deal unarmed damage to a pinned creature as if you were armed with a light weapon.
feat: throw

If you successfully trip a creature it falls prone in any unoccupied square you desire up to 1 square beyond your reach and you can deal unarmed damage. The creature is no longer considered grappled.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License